I’ve never been especially interested in staying inside one lane.
I started at Apple in technical support, moved into business leadership, and eventually reached the part I had been working toward: building internal iOS software. From there I spent nearly three years developing production iOS and tvOS apps at Red Bull Media House.
Since then, I’ve kept building.
Asobimon became a full monster catching RPG, a roguelike, a backend, a content pipeline, and a testing playground because I kept finding new problems worth solving. Tend started because I wanted a better way to keep track of the small things that matter in a relationship. LeftoverAchievements grew out of wanting something physical sitting next to me that made RetroAchievements feel more alive.